This chapter
introduces you to the Internet and interactive media. It explains some of the
objectives for these media and how they can be used in an IMC program. The
discussion of the Internet focused on understanding the key terms used in the
industry, the objectives sought when using the Internet, and Internet
communications strategies. In addition, the role of the Internet in an IMC
program was discussed, with an explanation of how all the IMC program elements
can be used with the Internet.
The features of internet as discussed in the chapter are:
·
Electronic mail
(e-mail) - Allows users to send
electronic mail anywhere in the world
·
Usenet - Discussion
groups, newsgroups, and electronic bulletin boards, similar to those offered by online services
·
Telnet - Online
databases, library catalogs, and electronic journals at hundreds of colleges
and public libraries
·
File transfer
protocol (ftp) - The ability to transfer files from one mainframe
or hypertext transfer computer to another
protocol (http)
·
Client server -
Allows for the transfer of files from one mainframe computer to another
·
Gopher - A document retrieval system used to search
for information
·
Wide Area
Information - Enables one to use keywords in specific databases and Server (WAIS)
retrieve full text information
·
World Wide Web (WWW)
- Does much the same thing as gopher and WAIS, but combines sound, graphic
images, video, and hypertext on a single page; the commercial arm of the
Internet
Advantages of the internet
·
including the ability
to target markets
·
interactive
capabilities,
·
relationship
building
Disadvantages of the internet—
·
high costs
·
Unreliable
measurements and statistics
·
relatively low reach
(compared to that of traditional media)
Some ways to measure the effectiveness of internet as discussed
in the chapter are:
·
Ad impression. -
This is a measurement of responses from an ad delivery system to an ad request
from the user’s browser
·
Click -This measure
includes three forms: click-through, in-unit click and mouse-over. A click-through
occurs when the viewer clicks on the ad to have information sent to him or her.
The in-unit click and the mouse-over are ad interactions without the content
being sent to the viewer.
·
Visit - A visit is
defined as “one or more text and/or graphics downloads from a site qualifying as
at least one page, without 30 consecutive minutes of inactivity, which can be
reasonably attributed to a single browser for a single session.” The browser
must “pull” text or graphic content to be considered a visit
·
Unique measurement
(browsers, visitors, and users)--This is the number of actual individual
people, within a designated reporting timeframe, with activity consisting of
one or more visits to a site or the delivery of pushed content. A unique user
can be either (1) an actual individual who accesses a site (unique visitor) or
(2) an actual individual who is pushed content and/or ads such as e-mail,
newsletters, interstitials, and pop-up or pop under ads. Each individual is
counted only once in the unique-user or visitor measure for the reporting
period. When no attempt is made to estimate the number of unique users based on
the number of unique cookies received, the measure should be referred to as
unique browsers.
·
Page impression
-This is a measurement of the responses from a web server to a page request
from the user’s browser. Pagelike items should be counted as follows:
Ø Pop-ups—ad impressions
Ø Interstitials—ad impressions
Ø Pop-unders—ad impressions
Ø HTML newsletters (if opened)—page impressions (if ad only—ad
impressions)
Ø Auto-refreshed pages—page impressions
Ø Frames—page impressions
Sources of
Internet measurement data were also provided. The Internet has been the most
rapidly adopted medium of our time. It holds great potential for both
business-to-business and consumer marketers. However, contrary to popular
belief, the Internet is not a stand-alone medium. Its role in an integrated
marketing communications program strengthens the overall program as well as the
effectiveness of the Internet itself. Interactive media is in its infancy. This
medium has not received the acceptance and use expected.
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