Saturday, 17 November 2012

Chapter 5 - Summary - Belch and Belch


§  Communication has been variously defined as the passing of information, the exchange of ideas, or the process of establishing a commonness or oneness of thought between a sender and a receiver.
§  A Basic Model of Communication: Two elements represent the major participants in the communication process, the sender and the receiver. Another two are the major communication tools, message and channel. Four others are the major communication functions and processes: encoding, decoding, response, and feedback. The last element, noise, refers to any extraneous factors in the system that can interfere with the process and work against effective communication.
§  Source Encoding: The sender, or source, of a communication is the person or organization that has information to share with another person or group of people. The source may be an individual (say, a salesperson or hired spokesperson, such as a celebrity, who appears in a company’s advertisements) or a non-personal entity (such as the corporation or organization itself).The communication process begins when the source selects words, symbols, pictures, and the like, to represent the message that will be delivered to the receiver(s). This process, known as encoding, involves putting thoughts, ideas, or information into a symbolic form.
§  Message: The encoding process leads to development of a message that contains the information or meaning the source hopes to convey. The message may be verbal or nonverbal, oral or written, or symbolic. Messages must be put into a transmittable form that is appropriate for the channel of communication being used.
§  Channel: The channel is the method by which the communication travels from the source or sender to the receiver. At the broadest level, channels of communication are of two types, personal and non-personal. Personal channels of communication are direct interpersonal (face-to-face) contact with target individuals or groups. Non-personal channels of communication are those that carry a message without interpersonal contact between sender and receiver. Non- personal channels are generally referred to as the mass media or mass communications, since the message is sent to many individuals at one time.
§  Receiver/Decoding: The receiver is the person(s) with whom the sender shares thoughts or information. Generally, receivers are the consumers in the target market or audience who read, hear, and/or see the marketer’s message and decode it. Decoding is the process of transforming the sender’s message back into thought. This process is heavily influenced by the receiver’s frame of reference or field of experience, which refers to the experiences, perceptions, attitudes, and values he or she brings to the communication situation.
§  Noise: Throughout the communication process, the message is subject to extraneous factors that can distort or interfere with its reception. This unplanned distortion or interference is known as noise. Noise may also occur because the fields of experience of the sender and receiver don’t overlap. Lack of common ground may result in improper encoding of the message—using a sign, symbol, or words that are unfamiliar or have different meaning to the receiver.
§  Response/Feedback: The receiver’s set of reactions after seeing, hearing, or reading the message is known as a response. Receivers’ responses can range from non-observable actions such as storing information in memory to immediate action such as dialing a toll-free number to order a product advertised on television. Marketers are very interested in feedback, that part of the receiver’s response that is communicated back to the sender. Feedback, which may take a variety of forms, closes the loop in the communications flow and lets the sender monitor how the intended message is being decoded and received.
§  Identifying the Target Audience
§  The marketing communication process really begins with identifying the audience that will be the focus of the firm’s advertising and promotional efforts.
§  The target market may consist of individuals who have specific needs and for whom the communication must be specifically tailored. This often requires person-to person communication and is generally accomplished through personal selling.
§  Response Process
§  Perhaps the most important aspect of developing effective communication programs involves understanding the response process the receiver may go through in moving toward a specific behavior  like purchasing a product) and how the promotional efforts of the marketer influence consumer responses. In many instances, the marketer’s only objective may be to create awareness of the company or brand name, which may trigger interest in the product. In other situations, the marketer may want to convey detailed information to change consumers’ knowledge of and attitudes toward the brand and ultimately change their behavior.
§  Traditional Response Hierarchy Models
§  A number of models have been developed to depict the stages a consumer may pass through in moving from a state of not being aware of a company, product, or brand to actual purchase behavior.
§  Hierarchy of effects model shows the process by which advertising works; it assumes a consumer passes through a series of steps in sequential order from initial awareness of a product or service to actual purchase. A basic premise of this model is that advertising effects occur over a period of time.
§  The innovation adoption model evolved from work on the diffusion of innovations. This model represents the stages a consumer passes through in adopting a new product or service. Like the other models, it says potential adopters must be moved through a series of steps before taking some action (in this case, deciding to adopt a new product). The steps preceding adoption are awareness, interest, evaluation, and trial.
§  The final hierarchy model is the information processing model of advertising effects, developed by William McGuire. This model assumes the receiver in a persuasive communication situation like advertising is an information processor or problem solver.
§  Evaluating Traditional Response Hierarchy Models :The cognitive stage represents what the receiver knows or perceives about the particular product or brand. This stage includes awareness that the brand exists and knowledge, information, or comprehension about its attributes, characteristics, or benefits. The affective stage refers to the receiver’s feelings or affect level (like or dislike) for the particular brand. This stage also includes stronger levels of affect such as desire, preference, or conviction. The conative or behavioral stage refers to the consumer’s action toward the brand: trial, purchase, adoption, or rejection. All four models assume a similar ordering of these three stages. Cognitive development precedes affective reactions, which precede behavior. One might assume that consumers become aware of and knowledgeable about a brand, develop feelings toward it, form a desire or preference, and then make a purchase. While this logical progression is often accurate, the response sequence does not always operate this way.
§  Alternative Response Hierarchies
§  Michael Ray has developed a model of information processing that identifies three alternative orderings of the three stages based on perceived product differentiation and product involvement.
§  Standard learning model, which consists of a learn → feel → do sequence. Information and knowledge acquired or learned about the various brands are the basis for developing affect, or feelings, that guide what the consumer will do (e.g., actual trial or purchase). In this hierarchy, the consumer is viewed as an active participant in the communication process who gathers information through active learning.
§  The Dissonance/Attribution Hierarchy
§  A second response hierarchy proposed by Ray involves situations where consumers first behave, then develop attitudes or feelings as a result of that behavior, and then learn or process information that supports the behavior. This dissonance/attribution model, or do →feel →learn, occurs in situations where consumers must choose between two alternatives that are similar in quality but are complex and may have hidden or unknown attributes. The consumer may purchase the product on the basis of a recommendation by some non-media source and then attempt to support the decision by developing a positive attitude toward the brand and perhaps even developing negative feelings toward the rejected alternative(s). This reduces any post-purchase dissonance or anxiety the consumer may experience resulting from doubt over the purchase
§  The Low-Involvement Hierarchy
§  Perhaps the most intriguing of the three response hierarchies proposed by Ray is the low-involvement hierarchy, in which the receiver is viewed as passing from cognition to behavior to attitude change. This learn→ do → feel sequence is thought to characterize situations of low consumer involvement in the purchase process. Ray suggests this hierarchy tends to occur when involvement in the purchase decision is low, there are minimal differences among brand alternatives, and mass-media (especially broadcast) advertising is important
§  Understanding Involvement
§ Involvement is viewed as a variable that can help explain how consumers process advertising information and how this information might affect message recipients. One problem that has plagued the study of involvement has been agreeing on how to define and measure it. Advertising managers must be able to determine targeted consumers’ involvement levels with their products.
§  The FCB Planning Model: An interesting approach to analyzing the communication situation comes from the work of Richard Vaughn of the Foote, Cone & Belding advertising agency. Vaughn and his associates developed an advertising planning model by building on traditional response theories such as the hierarchy of effects model and its variants and research on high and low involvement§  The FCB grid provides a useful way for those involved in the advertising planning process, such as creative specialists, to analyze consumer–product relationships and develop appropriate promotional strategies. Consumer research can be used to determine how consumers perceive products or brands on the involvement and thinking/feeling dimensions.
§  Cognitive Processing of Communications
§  The hierarchical response models were for many years the primary focus of approaches for studying the receivers’ responses to marketing communications. Attention centered on identifying relationships between specific controllable variables (such as source and message factors) and outcome or response variables (such as attention, comprehension, attitudes, and purchase intentions). This approach has been criticized on a including its black-box nature, since it can’t explain what is causing these reactions. In response to these concerns, researchers began trying to understand the nature of cognitive reactions to persuasive messages.
§  Product/Message Thoughts: The first category of thoughts comprises those directed at the product or service and/or the claims being made in the communication. Much attention has focused on two particular types of responses, counterarguments and support arguments. Counterarguments are thoughts the recipient has that are opposed to the position taken in the message.
§  Source-Oriented Thoughts: A second category of cognitive responses is directed at the source of the communication. One of the most important types of responses in this category is source derogations, or negative thoughts about the spokesperson or organization making the claims.
§  Ad Execution Thoughts: The third category of cognitive responses consists of the individual’s thoughts about the ad itself. Ad execution-related thoughts can be either favorable or unfavorable. They are important because of their effect on attitudes toward the advertisement as well as the brand. Attitude toward the ad (A → ad) represents the receivers’ feelings of favorability or un-favorability toward the ad.
§  Elaboration Likelihood Model: The Elaboration Likelihood Model differences in the ways consumers’ process and respond to persuasive messages are addressed in the elaboration likelihood model (ELM) of persuasion. It explains the process by which persuasive communications (such as ads) lead to persuasion by influencing attitudes. According to this model, the attitude formation or change process depends on the amount and nature of elaboration, or processing, of relevant information that occurs in response to a persuasive message. High elaboration means the receiver engages in careful consideration, thinking, and evaluation of the information or arguments contained in the message. Low elaboration occurs when the receiver does not engage in active information processing or thinking but rather makes inferences about the position being advocated in the message on the basis of simple positive or negative cues.
§  Implications: The elaboration likelihood model has important implications for marketing communications, particularly with respect to involvement. For example, if the involvement level of consumers in the target audience is high, an ad or sales presentation should contain strong arguments that are difficult for the message recipient to refute or counter argue. If the involvement level of the target audience is low, peripheral cues may be more important than detailed message arguments.
§  Summarizing the Response Process and the Effects of Advertising






Chapter 4 - Summary - Belch and Belch


§  Consumer behavior can be defined as the process and activities people engage in when searching for, selecting, purchasing, using, evaluating, and disposing of products and services so as to satisfy their needs and desires.

§  The first stage in the consumer decision-making process is problem recognition, which occurs when the consumer perceives a need and becomes motivated to solve the problem. The problem recognition stage initiates the subsequent decision processes.
§  Sources of Problem Recognition
§  Out of Stock
§  Dissatisfaction
§  New Needs/Wants
§  Related Products/Purchases
§  Marketer-Induced Problem Recognition
§  New Products
§  Examining Consumer Motivations
§  To better understand the reasons underlying consumer purchases, marketers devote considerable attention to examining motives—that is, those factors that compel a consumer to take a particular action. Some theories are the Hierarchy of Needs, Psychoanalytic Theory and Motivation Research in Marketing.
§  The second stage in the consumer decision-making process is information search.
§  Once consumers perceive a problem or need that can be satisfied by the purchase of a product or service, they begin to search for information needed to make a purchase decision. The initial search effort often consists of an attempt to scan information stored in memory to recall past experiences and/or knowledge regarding various purchase alternatives. This information retrieval is referred to as internal search.
§  If the internal search does not yield enough information, the consumer will seek additional information by engaging in external search. External sources of information include:
§  Personal sources, such as friends, relatives, or co-workers.
§  Marketer-controlled (commercial) sources, such as information from advertising, salespeople, or point-of-purchase displays and the Internet.
§  Public sources, including articles in magazines or newspapers and reports on TV.
§  Personal experience, such as actually handling, examining, or testing the product.
§  Perception: Knowledge of how consumers acquire and use information from external sources is important to marketers in formulating communication strategies. Marketers are particularly interested in (1) how consumers sense external information, (2) how they select and attend to various sources of information, and (3) how this information is interpreted and given meaning. These processes are all part of perception, the process by which an individual receives, selects, organizes, and interprets information to create a meaningful picture of the world.

§  The evoked set is generally only a subset of all the brands of which the consumer is aware. The consumer reduces the number of brands to be reviewed during the alternative evaluation stage to a manageable level. The exact size of the evoked set varies from one consumer to another and depends on such factors as the importance of the purchase and the amount of time and energy the consumer wants to spend comparing alternatives.
§  Evaluative criteria are the dimensions or attributes of a product or service that are used to compare different alternatives. Evaluative criteria can be objective or subjective. For example, in buying an automobile, consumers use objective attributes such as price, warranty, and fuel economy as well as subjective factors such as image, styling, and performance.
§  Integration processes are the way product knowledge, meanings, and beliefs are combined to evaluate two or more alternatives. Analysis of the integration process focuses on the different types of decision rules or strategies consumers use to decide among purchase alternatives.
§  At some point in the buying process, the consumer must stop searching for and evaluating information about alternative brands in the evoked set and makes a purchase decision. As an outcome of the alternative evaluation stage, the consumer may develop a purchase intention or predisposition to buy a certain brand.
§  The consumer decision process does not end with the purchase. After using the product or service, the consumer compares the level of performance with expectations and is either satisfied or dissatisfied. Satisfaction occurs when the consumer’s expectations are either met or exceeded; dissatisfaction results when performance is below expectations. The post purchase evaluation process is important because the feedback acquired from actual use of a product will influence the likelihood of future purchases.
§  Another possible outcome of purchase is cognitive dissonance, a feeling of psychological tension or post purchase doubt that a consumer experiences after making a difficult purchase choice.
§  Variations in Consumer Decision Making: Marketers of new brands or those with a low market share face a different challenge. They must find ways to disrupt consumers’ routine choice process and get them to consider different alternatives. High levels of advertising may be used to encourage trial or brand switching, along with sales promotion efforts in the form of free samples, special price offers, high-value coupons, and the like.
§  The Consumer Learning Process: consumer learning has been defined as “the process by which individuals acquire the purchase and consumption knowledge and experience they apply to future related behavior.” Two basic approaches to learning are the behavioral approach and cognitive learning theory.
§  Behavioral Approach: Classical conditioning assumes that learning is an associative process with an already existing relationship between a stimulus and a response. Probably the best-known example of this type of learning comes from the studies done with animals by the Russian psychologist Pavlov

§  Cognitive Learning Theory: Behavioral learning theories have been criticized for assuming a mechanistic view of the consumer that puts too much emphasis on external stimulus factors. They ignore internal psychological processes such as motivation, thinking, and perception; they assume that the external stimulus environment will elicit fairly predictable responses. Many consumer researchers and marketers disagree with the simplified explanations of behavioral learning theories and are more interested in the complex mental processes that underlie consumer decision making.
§  Environmental Influences on Consumer Behavior:
§  The broadest and most abstract of the external factors that influence consumer behavior is culture, or the complexity of learned meanings, values, norms, and customs shared by members of a society
§  Subcultures may be based on age, geographic, religious, racial, and/or ethnic differences.
§  Social class refers to relatively homogeneous divisions in a society into which people sharing similar lifestyles, values, norms, interests, and behaviors can be grouped.
§  A reference group is “a group whose presumed perspectives or values are being used by an individual as the basis for his or her judgments, opinions, and actions.” Consumers use reference groups as a guide to specific behaviors, even when the groups are not present
§  The final external factor is the purchase and usage situation. The specific situation in which consumers plan to use the product or brand directly affects their perceptions, preferences, and purchasing behaviors. Three types of situational determinants may have an effect: the specific usage situation, the purchase situation, and the communications situation.





Chapter 9 - Summary - Belch and Belch


Appeals and Execution Styles

The advertising appeal refers to the approach used to attract the attention of consumers and/or to influence their feelings toward the product, service, or cause. An advertising appeal can also be viewed as “something that moves people, speaks to their wants or needs, and excites their interest.” The creative execution style is the way a particular appeal is turned into an advertising message presented to the consumer.

Informational/Rational Appeals

Informational/rational appeals focus on the consumer’s practical, functional, or utilitarian need for the product or service and emphasize features of a product or service and/or the benefits or reasons for owning or using a particular brand. The content of these messages emphasizes facts, learning, and the logic of persuasion.

Ads that use a feature appeal focus on the dominant traits of the product or service. These ads tend to be highly informative and present the customer with a number of important product attributes or features that will lead to favorable attitudes and can be used as the basis for a rational purchase decision.
When a competitive advantage appeal is used, the advertiser makes either a direct or an indirect comparison to another brand (or brands) and usually claims superiority on one or more attributes.
A favorable price appeal makes the price offer the dominant point of the message. Price appeal advertising is used most often by retailers to announce sales, special offers, or low everyday prices.
News appeals are those in which some type of news or announcement about the product, service, or company dominates the ad. This type of appeal can be used for a new product or service or to inform consumers of  significant modifications or improvements.
Product/service popularity appeals stress the popularity of a product or service by pointing out the number of consumers who use the brand, the number who have switched to it, the number of experts who recommend it, or its leadership position in the market.

Emotional appeals relate to the customers’ social and/or psychological needs for purchasing a product or service. Many consumers’ motives for their purchase decisions are emotional, and their feelings about a brand can be more important than knowledge of its features or attributes.

A transformational ad is defined as “one which associates the experience of using (consuming) the advertised brand with a unique set of psychological characteristics which would not typically be associated with the brand experience to the same degree without exposure to the advertisement.”

The emotional bonding technique evaluates how consumers feel about brands and the nature of any emotional rapport they have with a brand compared to the ideal emotional state they associate with the product category.

Advertising Execution

Creative execution is the way an advertising appeal is presented. While it is obviously important for an ad to have a meaningful appeal or message to communicate to the consumer, the manner in which the ad is executed is also important.

Straight Sell or Factual Message

This type of ad relies on a straightforward presentation of information concerning the product or service. This execution is often used with informational/rational appeals, where the focus of the message is the product or service and its specific attributes and/or benefits.

Scientific/Technical Evidence

Advertisers often cite technical information, results of scientific or laboratory studies, or endorsements by scientific bodies or agencies to support their advertising claims.

Demonstration

Demonstration executions can be very effective in convincing consumers of a product’s utility or quality and of the benefits of owning or using the brand. TV is particularly well suited for demonstration executions, since the benefits or advantages of the product can be shown right on the screen.

Comparison

The comparison execution approach is increasingly popular among advertisers, since it offers a direct way of communicating a brand’s particular advantage over its competitors or positioning a new or lesser known
brand with industry leaders.

Testimonial

Testimonial executions can have ordinary satisfied customers discuss their own experiences with the brand and the benefits of using it. This approach can be very effective when the person delivering the testimonial is someone with whom the target audience can identify or who has an interesting story to tell.

Slice of Life

This type of ad portrays a problem or conflict that consumers might face in their daily lives. The ad then shows how the advertiser’s product or service can resolve the problem.

Animation

With this technique, animated scenes are drawn by artists or created on the computer, and cartoons, puppets, or other types of fictional characters may be used. Cartoon animation is especially popular for commercials targeted at children.

Fantasy

Fantasy executions are particularly well suited for television, as the commercial can become a 30-second escape for the viewer into another lifestyle. The product or service becomes a central part of the situation created by the advertiser.

Humor

Humorous executions are particularly well suited to television or radio, although some print ads attempt to use this style. The pros and cons of using humor as an executional technique are similar to those associated with its use as an advertising appeal.

Creative Tactics for Print Advertising

The basic components of a print ad are the headline, the body copy, the visual or illustrations, and the layout (the way they all fit together). The headline and body copy portions of the ad are the responsibility of the copywriters; artists, often working under the direction of an art director, are responsible for the visual presentation. Art directors also work with the copywriters to develop a layout, or arrangement of the various components of the ad: headlines, subheads, body copy, illustrations, captions, logos, and the like.

Creative Tactics for Television

TV is a unique and powerful advertising medium because it contains the elements of sight, sound, and motion, which can be combined to create a variety of advertising appeals and executions. Unlike print, the viewer does not control the rate at which the message is presented, so there is no opportunity to review points of interest or reread things that are not communicated clearly. As with any form of advertising, one of the first goals in creating TV commercials is to get the viewers’ attention and then maintain it. This can be particularly challenging because of the clutter and because people often view TV commercials while doing other things (reading a book or magazine, talking). Like print ads, TV commercials have several components. The video and audio must work together to create the right impact and communicate the advertiser’s message.

Guidelines for Evaluating Creative Output

·         Is the creative approach consistent with the brand’s marketing and advertising objectives?
·         Is the creative approach consistent with the creative strategy and objectives? Does it communicate what it is supposed to?
·         Is the creative approach appropriate for the target audience?
·         Does the creative approach communicate a clear and convincing message to the customer?
·         Does the creative execution keep from overwhelming the message?
·         Is the creative approach appropriate for the media environment in which it is likely to be seen?
·         Is the ad truthful and tasteful?

Chapter 8 - Summary - Belch and Belch


One of the most important components of an integrated marketing communications program is the advertising message. Advertising creativity is the ability to generate fresh, unique, and appropriate ideas that can be used as solutions to communications problems. To be appropriate and effective, a creative idea must be relevant to the target audience. Many ad agencies recognize the importance of developing advertising that is creative and different yet communicates relevant information to the target audience.

The Creative Process

Young’s model of the creative process contains five steps:
1. Immersion. Gathering raw material and information through background research and immersing yourself in the problem.
2. Digestion. Taking the information, working it over, and wrestling with it in the mind.
3. Incubation. Putting the problems out of your conscious mind and turning the information over to the subconscious to do the work.
4. Illumination. The birth of an idea—the “Eureka! I have it!” phenomenon.
5. Reality or verification. Studying the idea to see if it still looks good or solves the problem; then shaping the idea to practical usefulness.

Young’s process of creativity is similar to a four-step approach outlined much earlier by English sociologist Graham Wallas:
1. Preparation: Gathering background information needed to solve the problem through research and study.
2. Incubation: Getting away and letting ideas develop.
3. Illumination: Seeing the light or solution.
4. Verification: Refining and polishing the idea and seeing if it is an appropriate solution.


To facilitate the creative process, many agencies now use account planning, which is a process that involves conducting research and gathering all relevant information about a client’s product or service, brand, and consumers in the target audience. Account planning plays an important role during creative strategy development by driving the process from the customers’ point of view. Planners will work with the client as well as other agency personnel, such as the creative team and media specialists. They discuss how the knowledge and information they have gathered can be used in the development of the creative strategy as well as other aspects of the advertising campaign. Account planners are usually responsible for all the research (both qualitative and quantitative) conducted during the creative strategy development process. In the following section we examine how various types of research and information can provide input to the creative process of advertising. This information can be gathered by account planners or others whose job it is to provide input to the process.

Inputs to the Creative Process: Preparation, Incubation, Illumination

Background Research

·         Reading anything related to the product or market—books, trade publications, general interest articles, research reports, and the like.
·         Asking everyone involved with the product for information—designers, engineers, salespeople, and consumers.
·         Listening to what people are talking about. Visits to stores, malls, restaurants, and even the agency cafeteria can be informative. Listening to the client can be particularly valuable, since he or she often knows the product and market best.
·         Using the product or service and becoming familiar with it. The more you use a product, the more you know and can say about it.
·         Working in and learning about the client’s business to understand better the people you’re trying to reach.

Product/Service-Specific Research

Problem Detection research technique involves asking consumers familiar with a product (or service) to generate an exhaustive list of things that bother them or problems they encounter when using it. The consumers rate these problems in order of importance and evaluate various brands in terms of their association with each problem. A problem detection study can provide valuable input for product improvements, reformulations, or new products.

Qualitative Research Input

Focus groups are a research method whereby consumers (usually 10 to 12 people) from the target market are led through a discussion regarding a particular topic. Focus groups give insight as to why and how consumers use a product or service, what is important to them in choosing a particular brand, what they like and don’t like about various products or services, and any special needs they might have that aren’t being satisfied.
A focus group session might also include a discussion of types of ad appeals to use or evaluate the advertising of various companies. Focus group interviews bring the creative people and others involved in creative strategy development into contact with the customers.

Inputs to the Creative Process: Verification, Revision

The creative team can gain insight into how a TV commercial might communicate its message by having members of the target market evaluate the ad in storyboard form. A storyboard is a series of drawings used to present the visual plan or layout of a proposed commercial. It contains a series of sketches of key frames or scenes along with the copy or audio portion for each scene.

At this stage of the process, the creative team is attempting to find the best creative approach or execution style before moving ahead with the campaign themes and going into actual production of the ad. The verification/revision process may include more formal, extensive pretesting of the ad before a final decision is made.

Copy Platform

The written copy platform specifies the basic elements of the creative strategy. Different agencies may call this document a creative platform or work plan, creative brief, creative blueprint, or creative contract. The account representative or manager assigned to the account usually prepares the copy platform.

1. Basic problem or issue the advertising must address.
2. Advertising and communications objectives.
3. Target audience.
4. Major selling idea or key benefits to communicate.
5. Creative strategy statement (campaign theme, appeal, and execution technique to be used).
6. Supporting information and requirements.

Unique Selling Proposition

1. Each advertisement must make a proposition to the consumer. Not just words, not just product puffery, not just show-window advertising. Each advertisement must say to each reader: “Buy this product and you will get this benefit.”
2. The proposition must be one that the competition either cannot or does not offer. It must be unique either in the brand or in the claim.
3. The proposition must be strong enough to move the mass millions, that is, pull over new customers to your brand.


















Chapter 10 - Summary - Belch and Belch


This chapter deals with the basic plan of media planning, determination of media objectives, development of the media strategy, and formalization of objectives and strategy in the form of a media plan.  But before we understand these concepts, the first and foremost question is:
What is Media Planning?
Media planning is the series of decisions involved in delivering the promotional message to the prospective purchasers and/or users of the product or brand.
Sources of media information, characteristics of media, and an actual plan were highlighted in the chapter. The media strategy must be designed to supplement and support the overall marketing and communications objectives.
The objectives of this plan are designed to deliver the message the program has developed. A plan is successful when it has a good reach and coverage. Reach is a measure of the number of different audience members exposed at least once to a media vehicle in a given period of time. Coverage refers to the potential audience that might receive the message through a vehicle.
The basic task involved in the development of media strategy is to determine the best matching of media to the target market, given the constraints of the budget. The media planner attempts to balance reach and frequency and to deliver the message to the intended audience with a minimum of waste coverage and minimum cost. However these are not the only factors which matter. Other factors are also significant. A number of additional factors affect the media decision.
Media strategy development is more of an art than a science because while many quantitative data are available, the planner also relies on creativity and several non-quantifiable factors.
These factors include
·        
developing a proper media mix
·         determining target market and geographic coverage
·         scheduling
·         balancing reach and frequency
·         Creative aspects
·          budget considerations
·          the need for flexibility in the schedule
·         the use of computers in the media planning process

The main sources of media are:
·         Television
·         Magazines
·         Radio
·         Outdoor
·         Newspaper
·         Direct mail
·         Internet and interactive media
Some Problems faced in Media Planning are:
·         Insufficient funds
·         Time issues
·         Insufficient information